Astrocade Tape Program Archive Record
-------------------------------------

Program Name:  Super Slope
Released by:   Esoterica Limited (Dan J. Drescher and James P. Curran)
Appearance:    Tape (Oct 1982)
Note:          - Arcadian, Vol. 5, Page 41 (Ad)
               - Astro BASIC needed to load program, but Super
                 Slope runs with the cartridge removed.

Program Instructions
--------------------

"They called him Super Skier though he'd never had a lesson..."  And now you 
take up where he left off.  Super Slope is a super skiing program from 
Esoterica.  No experience is necessary.  Great fun!  (In Smooth Action Machine 
Language Graphics)

This is a down hill skiing game. simply avoid the rocks and trees. Try to get 
the fastest time.

The program will start the skier automatically. Have your controller handy.

Controls:
Knob        No Function
Left        Move skier left
Right       Move skier right
Up          No Function
Down        No Function
Trigger     Fast

Restart the game by pressing the GO button.
('C' if you don't have a BASIC overlay)

This is a down hill skiing game.  Simply avoid the rocks and trees.  Try to get 
the fastest time.  Note: First the animated title will load and run.  Do NOT 
stop the tape (or pause the audio).  When the title is finished the bottom of it 
will disappear and 'garbage' will start filling the left and right sides of the 
screen.  This is actually the assembly language program (allowing four colors).  
It loads, leaving a central corridor for the game to play in.  The instructions 
(not available) may have claimed that this was the audience on either side.

Loading Instructions
--------------------

Plug audio cable into Astrobasic cartridge and headphone jack of computer 
speakers, then load program from Astrobasic with

:INPUT ;RUN

Press GO.

Then start playing the wav file; the program will start to load.  This is a 
multiload tape.

First the animated title will load and run.  Do Not stop the tape (or pause the 
audio).  When the title is finished the bottom of it will disappear and 
"garbage" will start filling the left and right sides of the screen.  This is 
actually the assembly language program loading, but leaving a central corridor 
for the game to play in.  Lance Squire said, "I believe the original 
instructions (don't have) claimed that this was the audience on either side."  
However, the original instruction don't say that.  It's a nice idea though.

END OF FILE
